The CHESS project

CHESS (Cultural Heritage Experiences through Socio-personal interactions and Storytelling) is a project, co-funded by the European Commission, that aims to integrate interdisciplinary research in personalization and adaptivity, digital storytelling, interaction methodologies, and narrative-oriented mobile and mixed reality technologies, with a sound theoretical basis in museological, cognitive, and learning sciences.

The principal objective of CHESS is to research, implement and evaluate both the experiencing of personalized interactive stories for visitors of cultural sites and their authoring by the cultural content experts.

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  • 130923 CHESS UGWkp3 synthesis
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  • CHESS Augmented Reality at the Acropolis Museum
  • EU Commissioner Máire Geoghegan-Quinn experiencing CHESS at the Acropolis Museum
  • See the CHESS video to learn about the CHESS project in less than 2 minutes!
  • The CHESS Authoring Tool (CAT)
  • Evaluation with school group at the Cité de l'espace, 16.10.2013
  • Creative CHESS story authoring at the Acropolis Museum, 23.09.2013
  • Usability and UX evaluation at the Acropolis Museum, 17-18.12.2012
  • Usability and UX evaluation at the Cité de l'espace, 27-28.10.2012
  • 2nd User Group Workshop, Ecsite conference, 30.05.2012
  • CHESS experience walkthrough at the Cité de l'espace, 15.03.2012
  • Bodystorming session at the Acropolis Museum, 15.12.2011
  • 3D scanning at the Acropolis Museum, 05.12.2011

CHESS Tweets

The CHESS Experience
RT @Lionelsola: .@britishmuseum yes - I've once tried augmented reality system developed for museums: @chessexperience. It's great! Art & t…
The CHESS Experience
“Kore, what is your story? Advancing cultural experience through the use of ICT”, Acropolis Museum Athens, 8-9/12/14
The CHESS Experience
The eCult Ambassadors Winter stage entitled “Kore, what is your story? Advancing cultural experience through the...
The CHESS Experience
CHESS at The 7th International Conference on Interactive Digital Storytelling. The program is out:...
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