The CHESS project

CHESS (Cultural Heritage Experiences through Socio-personal interactions and Storytelling) is a project, co-funded by the European Commission, that aims to integrate interdisciplinary research in personalisation and adaptivity, digital storytelling, interaction methodologies, and narrative-oriented mobile and mixed reality technologies, with a sound theoretical basis in museological, cognitive, and learning sciences.

The principal objective of CHESS is to research, implement and evaluate both the experiencing of personalised interactive stories for visitors of cultural sites and their authoring by the cultural content experts.

  • The first simulation walkthrough with the high fidelity prototypes of the CHESS mobile experience was held during the 1st year review meeting of the project, at the Cite de l'espace on Thursday March 15th, 2012.

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  • CHESS "bodystorming" with low fidelity paper prototypes of the mobile experience at the Acropolis Museum - December 15, 2011

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  • On Monday the 5th of December 2011, Real Fusio and the Acropolis Museum, with scanners and technical support from IMA Solutions, led a one day scanning session in the Archaic gallery of the Acropolis Museum.

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Latest tweets

The CHESS Experience

On Tuesday May 08, 2012, Maria Roussou of the University of Athens presented the CHESS project to faculty, staff... http://t.co/XsuDN2fW

The CHESS Experience

Maria Roussou of the University of Athens gave a plenary talk focused on CHESS titled "Designing User-Centered... http://t.co/c0vjHSMM

The CHESS Experience

@captain_primate Thank you! We hope that UCD becomes more common place in digital heritage (and not only) work